Live update stutter

I’ve followed this great guide to using the magical live update feature. It works as expected. This is the flow:

  1. Load and start the game
  2. Load a collection in the background
  3. Once the collection is loaded enable it

The issue I’m seeing is that the game locks up a couple of times as the content is loading and being initialised. Is there a way to control and stop this? I’ve used both “async_load” and “load”, resulting in the same stutter. I’ve also verified that it’s the live update collection causing the issue by removing it completely.

The collection proxy inside the main collection:
14

The collection being loaded:
03

I’ve set the factory inside the collection to “Load Dynamically”:
08

The stutter happens even if I don’t load or create anything with the factory.

What am I missing?

Hmm, @Johan_Beck-Noren might know why this happens. Can you isolate this down to a minimal repro case and share it?

I only see the problem when I upload it to Facebook Instant, but can maybe try to create an extreme example that stutters locally too.