When you use the liveupdate.add_mount function, the archive must contain liveupdate.game.dmanifest, otherwise it gives the error “Failed to find entry ‘liveupdate.game.dmanifest’” and “Failed to create new mount from zip:/some/path/to/zip/file”.
In my project, I am splitting resources into multiple archives. The liveupdate.game.dmanifest generated at build along with resources weighs quite a lot to add to each archive.
Could you please tell me what liveupdate.game.dmanifest is required for in each archive?
Is it possible to add one liveupdate.game.dmanifest in one archive with high priority, and add “empty” liveupdate.game.dmanifest in other archives and how to make them?