Is it possible to accomplish this? I’m trying to lower the active-script count so that I can control many game-objects under a single script instead of many game objects having their own script. A problem I am facing though is trying to handle collision logic in a controller-like system but I can’t seem to find any way to “listen” for collisions other than attaching a script module to a game object.
In the meantime, are there any writings I may have missed on practical ways to lower script count?