Hi,
I would like to ask if you see any possibility to scale linker example from britzl repo https://github.com/britzl/linkandswitch/
I was trying to make it smaller and changed block.go to block.zip (792 Bytes) changing dimensions and position of collision components, but it’s not working that way - block are falling, standing on the ground, and on the first line of blocks, but then second line starts to fall through below line Should collisions work in any scale? Is it falling too fast? Or some other reason? I’ve succeded scaling down with another example that doesn’t use collisions, but I want to try with this
Moreover - do you think it is convenient to make such example in GUI? I would like to make the board factored in many different positions in the world but in that case it is hard for me to get properly an input and select a block - I’ve tried with rendercam screen_to_world_2d, but not succeded - If you would have any ideas, I can describe it in details