v0.8.2
Depth bias is no longer hardcoded in the shader and can now be customized by setting light_and_shadows.depth_bias
or in the sun object. What’s this? To reduce the Peter Panning effect (shadows detaching from objects) in shadow mapping, you need to adjust the shadow bias, a value that offsets the shadow depth. Too high a bias causes Peter Panning, while too low a bias leads to shadow acne.
A new Tinyworld example has been added. It uses tilemap, pixelart textures, billboard sprites and different material variants.