Light and Shadows example

Ok, it’s working better now, this is vulkan:

I copied the varying specification from the vertex shader to the fragment shader. So now I just need to figure out if we can catch this early, or avoid it happening. Thanks for the report!

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There are some build errors for simple_input.lua
Line 56: registered_node[node] = nil
‘Undefined global registered_node’
These don’t stop it ‘working’ though, so I guess it is no big deal.
(tag: v0.4.0,e8222cd)

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yep, should be ‘registered_nodes’, I’ve fixed this typo mistake. Thanks.

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