So like the title says, I’m looking for advice on how to achieve a Dragon Quest style battle system. Something similar to the really old ones like 1-3, where the battle system appears ontop of the tilemap and players, like a popup window.
I figured a good idea for this could be the GUI system…? But I dunno how well that would work with flipbook animations and stuff. Maybe instead I should just pause the collection that contains the heroes and the tilemap and stuff, and could run the battle system as a collection directly ontop as a normal collection not using the gui stuff?
I dunno, I’m still pretty new to Defold, known about it for years but never done anything big with it. So any advice would be helpful.
–Edit
Figured I should explain what the battle system is like. It’s similar to the older turn-based Final Fantasy games, except it’s front-view, not side-view. You generally do not see your heroes, only the enemies. The enemies are front-facing and usually when you do spells or abilities or attacks there are animations that play ontop of the enemies. There are also little windows for commands and stuff and showing HP/MP stuff like that.
–Edit 2
Picture for visualization