I’d like to see the editor get some TLC. I know lots of people want specific engine functionality but I use the editor every day. I run into the same issues every day where the editor won’t do something most other editors will, or something is broke or slow.
It’s these issues that hinder productivity more than any other IMO. Seeing the same problems every time I use Defold takes the polish of this amazing tool.
Some examples:
Snap to grid in editor does not work
opened 06:47PM - 12 Dec 17 UTC
embarrassing
### Expected behaviour
- Change the grid size & color
- Snap to the grids
#… ## Actual behaviour
- Changing the grid size and color from Preferences doesn't work on editor scene
- Snapping is not working with holding "Shift" key
### Steps to reproduce
- Open Preferences, change the grid size and color
- Snap with Shift key on editor.
<hr/>
<table>
<tr><td>Build time</td><td>2017-12-08T15:49:56.627920</td></tr>
<tr><td>Defold channel</td><td>editor-alpha</td></tr>
<tr><td>Defold editor sha</td><td>31f928f49adad823a31c99a69fcf14de6de50f67</td></tr>
<tr><td>Defold engine sha</td><td>4ac025d15c25a9e0dbf14140d2e5d443c2edfdc4</td></tr>
<tr><td>Defold version</td><td>1.2.117</td></tr>
<tr><td>GPU</td><td>Intel HD Graphics 4000 OpenGL Engine</td></tr>
<tr><td>GPU Driver</td><td>2.1 INTEL-10.30.12</td></tr>
<tr><td>Java version</td><td>1.8.0_102-b14</td></tr>
<tr><td>OS arch</td><td>x86_64</td></tr>
<tr><td>OS name</td><td>Mac OS X</td></tr>
<tr><td>OS version</td><td>10.13.2</td></tr>
<table>
opened 10:27AM - 15 Apr 18 UTC
duplicate
feature
blocker
### Expected behaviour
A way to define a grid for snapping objects to it in the… editor (x_start, y_start, x_step, y_step, and rotation)
### Actual behaviour
### Steps to reproduce
<hr/>
<table>
<tr><td>Build time</td><td>2018-04-11T11:50:06.611065</td></tr>
<tr><td>Defold channel</td><td>editor-alpha</td></tr>
<tr><td>Defold editor sha</td><td>ca7750738d6500f91a23ccdfef3e6c338fe10389</td></tr>
<tr><td>Defold engine sha</td><td>f9995611e4d5befaa75d6b6d7becdd52823e01eb</td></tr>
<tr><td>Defold version</td><td>1.2.125</td></tr>
<tr><td>GPU</td><td>Intel(R) HD Graphics 3000</td></tr>
<tr><td>GPU Driver</td><td>3.1.0 - Build 9.17.10.4229</td></tr>
<tr><td>Java version</td><td>1.8.0_102-b14</td></tr>
<tr><td>OS arch</td><td>amd64</td></tr>
<tr><td>OS name</td><td>Windows 7</td></tr>
<tr><td>OS version</td><td>6.1</td></tr>
<table>
opened 01:27PM - 31 May 17 UTC
blocker
Number 16) here: https://forum.defold.com/t/big-list-of-small-annoyances/8798
No ability to move tabs
opened 02:09PM - 01 May 18 UTC
closed 09:20AM - 20 Jun 19 UTC
duplicate
feature
### Expected behaviour
Clicking and dragging a tab should let me move it
### A… ctual behaviour
Actually, clicking on a tab and dragging it isn't working for me
### Steps to reproduce
Open a code tab and try to drag it
<hr/>
<table>
<tr><td>Build time</td><td>2018-04-04T10:27:19.326624</td></tr>
<tr><td>Defold channel</td><td>editor-alpha</td></tr>
<tr><td>Defold editor sha</td><td>05f53bc54bbb73befbb40580acb38dfc711fff90</td></tr>
<tr><td>Defold engine sha</td><td>e3f2a48e6495946eb8aede3c843471bb037976aa</td></tr>
<tr><td>Defold version</td><td>1.2.124</td></tr>
<tr><td>GPU</td><td>GeForce GTX 1070/PCIe/SSE2</td></tr>
<tr><td>GPU Driver</td><td>4.6.0 NVIDIA 391.35</td></tr>
<tr><td>Java version</td><td>1.8.0_102-b14</td></tr>
<tr><td>OS arch</td><td>amd64</td></tr>
<tr><td>OS name</td><td>Windows 10</td></tr>
<tr><td>OS version</td><td>10.0</td></tr>
<table>
opened 08:56AM - 06 Dec 16 UTC
closed 09:19AM - 20 Jun 19 UTC
feature
Would be nice to be able to re-order the tabs by dragging them.
<hr/>
Defold… version: 1.2.94
Defold sha: 04b0207f0e96f05203ed30a5bfc61917b1e1cde1
Platform: Mac OS X 10.12.1 (x86_64)
Java version: 1.8.0_102-b14
Normalization of color values
opened 09:40AM - 17 May 17 UTC
feature

Then have RGB, #hex colors, and RGB normalized.

Make it so we can modify the fields to get the other values to update too. So designers can paste #9cdf33 and get 0.611, 0.874, 0.2
Ability to open internal editor for debugging when external editor defined
opened 11:11PM - 03 May 18 UTC
feature
Feature request, originally posted to [Defold forum](https://forum.defold.com/t/… open-as-internal-editor/19559):
> [There] are a few times where I still want to open code/text files in the Defold Editor, specifically to set breakpoints when debugging. Right now, I just temporarily empty the “Custom Editor” preference value, which lets me go back to opening those files in the editor temporarily, then put the value back. But, obviously this is tedious workflow … so, here’s a feature request: Add “Internal Editor” as a third option in the “Open As” menu option when you right-click on a file. This will force opening the file in the Defold Editor regardless of the Custom Editor setting.
Poor editor performance (particles/animations/tilemaps)
opened 03:42PM - 07 Mar 17 UTC
minor
STR:
1. Create particlefx file.
2. Open file and play simulation.
3. See CP… U load
Editor 2 consumes around 60% for the simple default fx. Ed1 is at 10% for the same.
Open previously open files / tabs
opened 07:03AM - 12 Jul 17 UTC
feature
### Expected behaviour
It would be nice to have previously opened files re-open… ed when loading a project.
More of a feature request. It is only a minor annoyance.
But behavior other text editors, like Visual Studios, exhibit.
### Actual behaviour
when defold is opened no files are opened.
### Steps to reproduce
close the editor and re-open.
<hr/>
<table>
<tr><td>Defold version</td><td>1.2.109</td></tr>
<tr><td>Defold sha</td><td>c715295e4f540bf117a44fa06c138765b632e93b</td></tr>
<tr><td>Build time</td><td>2017-07-11T19:16:55.263326</td></tr>
<tr><td>OS name</td><td>Windows 10</td></tr>
<tr><td>OS version</td><td>10.0</td></tr>
<tr><td>OS arch</td><td>amd64</td></tr>
<tr><td>Java version</td><td>1.8.0_102-b14</td></tr>
<tr><td>GPU</td><td>Intel(R) HD Graphics 530</td></tr>
<tr><td>GPU Driver</td><td>4.4.0 - Build 21.20.16.4542</td></tr>
<table>
opened 09:43AM - 01 Feb 18 UTC
feature
Maybe add a checkbox to the Open Project dialog that restores the open tabs from… the last session?
Global undo
opened 09:19AM - 15 Feb 18 UTC
duplicate
serious
The undo command is global when it probably should be local to the file you are … currently have open.
opened 07:11PM - 03 Jan 18 UTC
closed 08:53AM - 04 Jan 18 UTC
Expected behaviour: Each open tab should have an independent Undo/Redo operation… stack
Change window size should be part of the editor
Made an example for this! All of the heavy lifting was done with DefOS and Def-Mnu.
Ability to copy and paste between tilemaps
Cheers!
7 Likes