I have a minimal project with one collection that holds a GO with a sprite and a script implementing 8-direction movement and the camera.go provided by Orthographic. I’ve tried the following to get rid of the jitter, none of which worked.
- Following/Unfollowing the first GO (jitters regardless)
- Setting “Follow Immediately” property on and off
- Various lerp values
Another minimal project with one collection that only has a GO with a sprite and the same script, but doesn’t use Orthographic or the accompanying render script, shows no jitter, so I’m thinking the issue is with Ortho. If anyone has experienced something similar, please let me know!