I have added three Japanese fonts to my game, this is one of them:
These are the glyphs used:
I get this error:
ERROR:RENDER: Out of available cache cells! Consider increasing cache_width or cache_height for the font.
Since the cache_width and cache_height are 0, I imagine the bitmap produced is too big.
What are my options to fix this? Using a bitmap font instead of a distance field? Leaving “Extra Characters” blank?
Edit: The issue happens because of the workaround mentioned in this post:
I suppose a stutter is slightly better than a broken game, so for now I’m going to have to disable the workaround.