i want to use another physics engine, i was searching for that but i don’t found anything
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We provide Box2D (for 2d) and Bullet (for 3d) and you choose which one to use via game.project. Both engines are integrated with the engine and editor which makes them really easy to work with.
If you want to use another physics engine you could include one as a native extension. You would not have editor integration and would have to configure shapes and bodies in code. I started working on an extension for Chipmunk 2D last year, but I haven’t had time to finish. It works in its current state but it doesn’t support everything:
to set this post as solved i just edit the title ?
Yep, did that for you!
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