Issues while using mobile development app

Hi! I started to use the development app, which is mentioned here.The first problem is that each time I run build using wire the build builds quite slowly:

INFO:ENGINE: Defold Engine 1.2.186 (1f748d5)
INFO:ENGINE: Loading data from: http://192.168.1.121:62681/build
INFO:ENGINE: Initialised sound device 'default'
WARNING:INPUT: No gamepad map found for gamepad 0 (Virtual). The raw gamepad map will be used.
WARNING:DLIB: Profiler Resource.Get took 8.242 seconds
WARNING:DLIB: Profiler Engine.Init took 8.645 seconds

Is there is a way how I can optimize engine initialization?

The second problem is that I cannot connect with debugger, it throws issue:
clojure.lang.ExceptionInfo: Failed to connect to debugger on 192.168.1.125:8172

Using dmengine on Android and defold both with last version 1.2.186, using wire to connect to the mobile app.
Can someone suggest something please?

The development app is a blank app with no assets. When you target the dev app and build your game the assets are “streamed” to the device over the network and then cached on device. If it takes time it means that there is something with the connection that is a problem, but it is hard to say what. It could be anything from security tools inspecting the packets to a faulty cable to problems with our implementation of the “streaming of assets”. There may be room for improvement but I have not personally looked into the implementation. Perhaps @JCash knows more?

I’m afraid I don’t have any real clue as to why the streaming over network is so slow.
We’ll have to look into that.