I’m doing prototype and have some compound shapes (several sprites combines in different orders with different scales)
And instead of doing this in photoshop I do this in defold editor. this is why for these kind of entities i use collection. (and think later i’ll add some simple tween animations to different parts of my object).
So the question is this a big performance difference with standard game object. which created as separated entities in the editor. As a workaround i can create these objects in spine which will reuse sprites in different places. but honestly i prefer to do that right in editor.
thx.