Hi! I’m messing with the render pipeline and some post processing. I’m attempting to add a simple depth fog.
This is my .render_script
s init function.
function init(self)
local color_params = {
format = render.FORMAT_RGBA,
width = 128,
height = 128,
}
local depth_params = {
format = render.FORMAT_RGBA,
width = 128,
height = 128,
}
local target_params = { [render.BUFFER_COLOR_BIT] = color_params, [render.BUFFER_DEPTH_BIT] = depth_params }
self.lowrez = render.render_target("lowrez", target_params)
render.enable_texture("render_target", self.lowrez, render.BUFFER_DEPTH_BIT)
end
I’m getting an error Render target '(asset 262146 type=ASSET_TYPE_RENDER_TARGET)' does not have a texture for the specified buffer type (type=BUFFER_TYPE_DEPTH_BIT)
.
The error persists when moving the render.enable_texture
to the update
function.
This doesn’t feel right. Am I doing something wrong?