Is there anyway to know whether it is using Vulkan or OpenGL on render.script?

Hi

Is there anyway to know on runtime if the engine is running on Vulkan or OpenGL?

I would like to have different render process between the two

Thank you for the answer

Hm not at the moment but it’s something we want to expose. In the meantime you could write an extension to do it. There’s sdk functionality that returns the installed adapter afaik

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