Is there a way to use the texture specified in the Collada dae model? (SOLVED)

I have setup a UV mask for an object and created a texture using the UV mask layout. It appears fine in Blender. However, when I import the collada model into Defold only a few faces which I forgot to UV mask are texturable. I have looked at the collada.dae source and I can see it’s referencing the proper texture. However, it doesn’t seem like Defold actually uses this. Is there some way to make Defold look at the texture specified in the Collada dae model?

Instead of deleting posts it would be a good idea to edit them with the solution for future searchers. :slight_smile:

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It turned out I had exported the model w/ some faces not included in the UV mesh. That was breaking things.

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I can see that useful for future searchers for sure, undelete your original post / mark as solved?

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Sure, I undeleted but I can’t find a way to mark as solved.

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I’ve done it for you by editing the title:

There’s no button to mark as solved, it’s done manually this way!

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Ah I see, thanks I was overthinking it :blush:

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