The Blue Player Collision Sphere and the ground box are overlapping with the tilemap collision.
I want to have absolutely accurate collisions, where this does not happen.
I use a slightly modified version of the basic 2D platformer template defold player script:
Something that is very strange is that when I try to change these 5 values here that I have marked blue:
That nothing really changes in the game, it’s like those values stay the same, even though I have changed them completely, that the build game does not recognize other values.
So…
Does anyone know why defold does not accept changed values? That the game plays like It’s still a 0.7 even though I changed it to a 1 or 0 ?
Does anyone know how to accurately prevent the spheres from overlapping? To have accurate collisions?
I made a small video showing the problem.
I want to move around and press against the wall without the collision box " pressing in " like that or getting stuck.