I have got items.png file which contains 7 frames of animation. I have built items.tilesource (Image: items.png) which contains “anim” (start tile: 1, end tile: 7, playback: Loop Ping Pong, Fps: 10). Then I have prepared a scene using items.tilemap (Tilesource: items.tilesource). After that, I attached tilemap to an object and put it to my game, so it is visible after Build and Launch. But unfortunatelly,tiles do not animate. How to make tiles animate?
@Johan If you calculate the texcoord offset in the vertex shader you won’t get dependent texture reads, which are slower on mobile devices. Just a tiny optimization for you.