Greetings,
I’ve heard a lot of good things about Defold for making 2D games. My top favorite pros are:
- The performance and export sizes on mobile are excellent!
- Built-in SDKs and monetization solutions (Huge win for me, since I want to make a mobile game)
- Lua
- The simple editor
I really would love to try and use this for a big project, such as a mobile pixel art RPG. But with Godot 4’s first alpha build not far off, I’ve been wondering if Defold is still a top option. Obviously, Godot’s game builds are a lot bulkier and there’s no ad solution, but it’s full of editor features, such as the new, very powerful tileset editor. It also has one of the best GUI solutions in the business, period. And the animation systems are also very good.
It’s not that Defold seems unviable, but rather that a lot of stuff has to be rolled by the developer or third-party software. Coming from engines like Godot and Unity, I’m curious about the opinions of those who have used this engine before about if I should invest time into this engine.
Specifically, can it produce complex systems, such as a dialogue system, quest system, and other RPG mechanics? Is it good at pixel art graphics? Is support from third party tile set makers like TileSetter and Tiled good enough to not make someone miss Godot? What about general quirks or things you like/dislike about the workflow? Anyone here who has Godot experience that could share an opinion?
Thank you for your answers!