I’ve noticed that with my game on iOS, the swipe up system gesture to close or see the opened apps, is somehow greyed out until I click on it once. Then it acquires focus and I can swipe up again and close the game.
Is there a setting somewhere I need to check to have it behave like normal apps?
Thanks 
That’s normal behaviour for games, so that you don’t accidentally swipe up. You should probably keep it that way. But if you want to change it nevertheless, I think it’s UIStatusBarHidden
in Info.plist, but that will show the status bar as well.
1 Like
Yup. You’ll need a NE to implement that method. Not sure how to override the app delegate though.
2 Likes
You can register a delegate using the dmExtension::RegisteriOSUIApplicationDelegate
It seems the documentation is a bit weird looking currently, so I post it here too. It uses a global constructor in order to be able to add it self as early as possible during the app startup.
// myextension_ios.mm
id<UIApplicationDelegate> g_MyApplicationDelegate;
@interface MyApplicationDelegate : NSObject <UIApplicationDelegate>
- (void) applicationDidBecomeActive:(UIApplication *) application;
@end
@implementation MyApplicationDelegate
- (void) applicationDidBecomeActive:(UIApplication *) application {
dmLogWarning("applicationDidBecomeActive - MyAppDelegate");
}
@end
struct MyAppDelegateRegister
{
MyApplicationDelegate* m_Delegate;
MyAppDelegateRegister() {
m_Delegate = [[MyApplicationDelegate alloc] init];
dmExtension::RegisteriOSUIApplicationDelegate(m_Delegate);
}
~MyAppDelegateRegister() {
dmExtension::UnregisteriOSUIApplicationDelegate(m_Delegate);
[m_Delegate release];
}
};
MyAppDelegateRegister g_FacebookDelegateRegister;
Here’s an actual example from extension-facebook
3 Likes
Thank you both!
Looks like a small enough project for me to test the water with NE.
It would be nice to have it natively as an option 
3 Likes