Hi All,
I’m currently giving Defold a test run (awesome engine by the way!) and porting over a simply Unity app (a soundboard) to try out the engine and deployment workflow. I’m no Unity expert but I have the app I’m porting live and on the iOS app sotre and am trying to understand how to make the Defold go-live process as easy as possible as well.
I’ve got a Defold project started using the ‘Mobile’ template and can see placeholder for all my icons and splash images which will need to have the correct icons and splash images in.
When its time to release with my Unity workflow I have a single 1024x1024 default icon set in the iOS player and then Unity looks like it produces all variants for me. Is this something I do manually with Defold across all the icons placeholders provided?
On a similar note I’ve not gone as far to adjust the splash screens with Unity but assume they probably have something to help there as well and again looks like a manual task with Defold and setting up all the variants?
Bear in mind a lot of the time I’ll probably have a single icon I want to use and if possible a single splash screen so I guess just having a way to generate them all that slots into my workflow would be ideal. We are talking nice and simple casual games for the most part. I use Affinity Designer for art at the moment and could probably set that up to do something to export to everything to help but wonder if there is a smarter solution folks are using?
Also for in-app screenshots I use an asset with Unity that captures them at several resolutions I set (using a set key combo at runtime in the Unity editor) which I then just upload into my iTunes Connect app submission.
I see a Defold Asset for capturing screenshots but I can’t see a simple way to change the window size at runtime to emulate the devices the app might end up on. I’ve found another Defold asset called DefOS to help with the window size but its starting to feel clunky to do it that way, is there a more simple approach folks are using that can automate this?
Please bear in mind I’m still quite new to Defold and Unity in fact so go gentle
Thanks for any help!
Pete