Here is a dirty solution on macos how quickly fix this problem
- create separated directory in your project. like “ios resources”
- You need image magic installed on your mac
- in console run
read -r -a array <<< "320x480 640x960 640x1136 750x1334 768x1024 1536x2048 1024x768 1242x2208 2208x1242 2048x1536 2048x2732 2732x2048"; for i in "${array[@]}";do convert -size $i xc:#5B94AA launch_image_$i.png;done
- in your project open game.project in text edit and add following lines to [ios] section
[ios]
bundle_identifier = your bundle here
pre_renderered_icons = 0
launch_image_320x480 = /ios resources/launch_image_320x480.png
launch_image_640x960 = /ios resources/launch_image_640x960.png
launch_image_640x1136 = /ios resources/launch_image_640x1136.png
launch_image_750x1334 = /ios resources/launch_image_750x1334.png
launch_image_768x1024 = /ios resources/launch_image_768x1024.png
launch_image_1536x2048 = /ios resources/launch_image_1536x2048.png
launch_image_1024x768 = /ios resources/launch_image_1024x768.png
launch_image_1242x2208 = /ios resources/launch_image_1242x2208.png
launch_image_2208x1242 = /ios resources/launch_image_2208x1242.png
launch_image_2048x1536 = /ios resources/launch_image_2048x1536.png
launch_image_2048x2732 = /ios resources/launch_image_2048x2732.png
launch_image_2732x2048 = /ios resources/launch_image_2732x2048.png