When creating a tilemap with several different layers, layers that are marked invisible don’t “disable” their collision objects. My player keeps colliding with tiles from the invisible layer.
Is this the intended behavior?
When creating a tilemap with several different layers, layers that are marked invisible don’t “disable” their collision objects. My player keeps colliding with tiles from the invisible layer.
Is this the intended behavior?
Good question! @Johan_Beck-Noren did some work on tilemaps recently. Johan, can you remember?
Verified on my machine that non-visible tilemap layers still produce collision shapes. Created ticket DEF-3572.