Introduce yourself

Hello there people, great to meet you, I’m Jakebobcube I just joined the defold community recently and I looking forward to making lots of great games in defold.

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Welcome @Jakebobcube! :waving_hand: Don’t hesitate to ask questions, share what you’ll build with us and if you spot anything not clear - let me know, I’m especially looking for feedback from newcomers! :+1:

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Hey, I’m Erik. I’ve been diving into 3D the last three years with a beefed up version of the Quake engine, FTEQW. Might sound insane but it works really well for me. It’s under GPL though unfortunately so I’m looking at alternatives. Godot has too many modern trappings for my retro 3D stuff and I’m not big on the Godot/Unity workflow so I thought I’d try Defold. Heard good things : D

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Hello Erik and good luck! Tell me, we’ll have a Quake in Defold! :folded_hands: :smiley:

(We have kind of Doom: Noname 2.5 Shooter (Open source)! )

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Welcome! Check out GitHub - astrochili/defold-trenchfold: A toolkit to design a level in TrenchBroom and export it to Defold by @astrochili

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Thanks both :smiley: Ooo didn’t realize there was Trenchbroom support, that’s awesome!

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Hello, my name is Francisco, I’m from Chile. Thank you for giving me the opportunity to be part of this community. I hope to be able to make really good video games with Defold with your help.

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Hi all,

after dabbling in Defold for the last 3 weeks and reading some in this forum to get a grasp on the concepts and intricacies I thought “what the heck, why not commit“ :wink:

My motivation is to get back into programming after it’s been more than a decade that I could call myself a programmer. And yes, I am old, ehhh, “seasoned and experienced”. The background has always been programming for/with visual output (GUIs, websites and -applications, small games, Demos etc.), including back ends. The reason for Defold was primarily to (finally) get my hands on and dirty with Lua and have an IDE/framework/engine with visual output., because functional, visual results drive my motivation.

After the “first” 3 weeks, a hunch of a game idea and a functioning component under my belt I like what I see as an “outsider“ with Lua and Defold. So I engage…

Cheers everyone!

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