Introduce yourself

Hello everyone, I’m Jeff and worked in the game industry when I got out of college for a few years (Midway and Blizzard), then did 20 years of enterprise development and now I’m back in game development while the tech industry in the USA is going down the toilet. I’ve tried out Unity, Godot, Corona/Solar2d and now Defold. I’m grateful for the community here and hope to learn as much as I can.

Oh and one more thing… Ultima VII: Serpent Isle is my favorite RPG. :crazy_face: :stuck_out_tongue_closed_eyes:

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Hello!
Im Jonathan, from brazil.
I have worked on game development on small comercial projects a long ago (around 2012), with no specific game engine.
But I have not touched gameved since.
I am now wanting to go back as hobbist, and I have some ideas and motivation for making a 2D game, and I found defold engine would be suitable for it, I decided to try.
Defold space seems a lot less crowded than godot and unity, but it seems that the small community is very active.

I have a quick question.
For a 2D platformer, would you suggest using the Platypus platformer engine (GitHub - britzl/platypus: Defold platformer engine) or figure out how to build a platformer from scratch?

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Welcome Jonathan! Happy to have you here!

It’s helpful to understand how collision detection works in Defold. There are a number of tutorials and samples which show how you can use collision shapes to detect and resolve collisions:

Platypus uses ray casts to detect collisions with level geometry. This is a different approach than in the example above. Study both!

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I would suggest at first just using it (I’m still using it myself*) and when you need something more than this, dig in and check how you can modify it to your needs (*but modified :wink: ) or learn how it’s done and make your own version :wink:

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Hi there! I’m an Android developer with little to none game dev experience. For some reason Defold clicked with me and I’m using it as a means to learn and explore.

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Hello, I am Hunjong from Korea.
I’m a backend engineer and also have some experience in frontend and mobile development. I’ve recently been interested in gamedev and looked at some game engines (Unity, UE, godot, bevy). Finally I got to Defold and just finished my first toy project! I’ll keep learning by making more games with Defold.

2048_recording

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Hi, my name is Matt, I’m a Java web developer by day. Originally from South Africa, but I’ve been living in Germany for a few years now after managing to get job in the games industry here.

I’ve been dabbling with making games and game prototypes for most of my life, the notable engines I’ve used in the last 5 years are probably Unity, PICO-8 and MonoGame.

I only discovered Defold a week or two ago, seems like it might be the least known engine out there?! :sweat_smile: Anyway, it’s perfect for porting the PICO-8 game I gave up on two years ago when I ran out of tokens and then eventually willpower… Been having a blast figuring out how to rebuild it in Defold the last couple of weeks.

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Hi, I’m Floor!

I started using Defold in January for my “Senior” Computer Science project (I was a Junior in a Senior class). I loved it more than other game development software’s I’ve used so far! I can’t tell you how many hours I’ve spent in documentation and forum posts, but that’s because they are so comprehensive and genuinely helpful.
I have a couple games I’m working on and I’m looking forward to putting them together in Defold! I’ve been lurking all over this forum but now I’ll do my best to share the help to others.

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Hi, I’m Lucien! :wave:

I haven’t got a whole bunch of experience with game development, however I am keen to learn it. I’m currently studying 2D animation at university and have also done some concept art for games in the past and have joined a couple of game jams as an artist. I only discovered Defold today, however I mostly wanted to learn to use Defold in particular as I am slightly familiar with Lua from when I used to attempt to make games on roblox when I was younger.

So far Defold seems a lot easier for me to understand and pickup than other engines I have tried to use in the past. So I have my fingers crossed for this one.

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Hey, I’m Lucas! :wave:

I’ve been working as a web developer for the past few years and actually started programming due my interest in gamedev (older event-based RPG Makers, RGSS and later ActionScript…). Released two minor games on Steam, and am working on the third one while already decided to change my main tool after releasing, and so far Defold ticks all boxes in what I look for.

I’ve been aware of Defold for quite some time (in fact this account is a few years old already) but now I’m more willing to put effort into moving to a new ecossystem and hopefully retribute what I’ve got from communities this whole time with some contributions myself.

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Hello there. My name’s Keenan. I have no prior coding experience and am the least tech savvy person I know by a rather wide margin. I joined the forum because I’ve just been trying to brute force my way through learning everything from scratch, which has yielded surprising (if limited) results all on its own, but it occurred to me that there are probably plenty of other people who don’t know what they’re doing either. And where better to ask for help learning a game engine than the place where all the people using the game engine congregate?

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Welcome!

Make sure to join our Discord server too. It is very active!

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Hi everyone. My name is Kaique, I graduated in Computer Science 2022, with about 2-3 toy games made from assignments. But In the last couple of years I’ve really started to enjoy it more, and after trying Unity, Godot and Pico8 (it helped me realize I needed more lua :brazil: in my life). I started searching for a serious engine, that exported to web(love2d falls short). And I don’t ever feel like changing from Defold now, the ecosystem is so extendable. And I feel like creating tons of tools to reuse and build on top of each other.
I work fullstack webdev, but I feel like gravitating towards building games and coding fun simulations, so I try and make videos and fund this dream, that most gamedevs have.

I’m making an online multiplayer MOBA(think dota2, league) like game.
I use Defold for the client, Colyseus for the authoritative server, and TypescriptToLua as a shared library between the two, so I can try and apply client-side-prediction.
I payed the steam fee, did the signups, and hope to have a page for the game up soon
Also I really enjoy the community here.
I hope to cross path with you all in other posts in the forum.

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Wishing you the best. Please let us know when you have the Steam page up, so we can wishlist it and share on social media.

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<3 best support words a dev can read, I appreciate it. Also I could not find your introduction Selimanac, I’ll look in DeDiscord server

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@selimanac introduction will be found in the amazing repositories that are on github for Defold. There are few devs that you should absolutely follow on github. @astrochili @d954mas @dlannan @jhonny.goransson @ross.grams are to name a few.

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Would add: @britzl@benjames (so many awesome pixel art games) … we really should sort an awesome defold list honestly. Github is a treasure trove of great defold examples and applications.

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Hello fellow game developers! My name is Christian (known as waldorfhammer on itch) and I’ve been an amateur game developer since the C64 days. Over the years, I’ve made countless little games using various game engines and programming languages, including Unity (JavaScript & C#), Visual Studio (C++), Defold (Lua), Mini Micro (MiniScript), TyranoBuilder (TyranoScript), Multimedia Fusion 2 and, of course, good old BASIC.

I’ve had games published on the Windows Phone Marketplace (2011), Kongregate (2012-2015) and Itch (2017-2024). Looking forward to submitting my latest to Steam shortly.

I just created a game for the [Made With Defold Jam 2024], and I’m excited to continue using Defold and Lua to create more ‘masterpieces’. :grinning_face_with_smiling_eyes:

Thank you for developing such a robust, user-friendly engine and for using Lua, a language that has been very easy for me to learn.

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Hello everyone,

my name is Daniel and I have been working in the IT industry for 30 years (programmer, team leader, project manager, …).

I have always been interested in game development.
Years ago I developed two mobile games in Gamemaker Studio.

Since about 2 years I have a new game idea in mind which I would like to realize. Since then I have been looking for a suitable game engine and time.

Defold looks really good to me. I especially like the performance, the LUA scripting and the messaging system.
What I’m still missing is a simple - built-in - light system.

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