Hi everybody I’m a 26 year old dude from Malaysia.
I’ve always wanted to do programming/game dev for a living ever since my clone NES console glitched and showed a bunch of random characters. But it didn’t turn out well for me in school , to cut it short I am now work as an Occupational Therapist, which has NOTHING to do with gaming.
I studied a bit of everything, script kiddied a bunch of programming language, finally tried to use python it’s a great language but you can’t really do “finished product” solely with Python without busting your brain. I’ve always toyed with other game engine/maker before, mainly Game Maker ,I don’t know why but it never really jived with me and the new UI of GMS2 is taxing on my computer(it’s not that bad,but I can feel it’s not as snappy as its used to be).
I’ve looked for many alternatives, Unity being overkill for what I intend to do and juggling with my real life job, there are others such as Godot(which is probably the best contender for 2D game makers) but that never really jived with me too.
I think Defold strikes the balance in the ease of use/learn and still useful in the higher ups(I’m not sure if that makes sense).
It’s not just the software, it’s actually also the forum AND the tutorials. The forum(design,it’s animation) itself is really welcoming, other game makers forum don’t actually focus on this. Guess what? it’s the same with the people in the team too, they are all here in the forum helping us out.
The tutorials are very underrated too actually, they walk you through on some of the concepts and technique to use in a certain game, it’s not the same in every tutorial. In fact , I think you guys should list out what actually is going to be taught in each of those tutorials.
I have tons to say but I think that will do
Keep up the good work Defold Team!
#funtikar