I’m new to Defold, please excuse if the answer is obvious, but I couldn’t find anything.
How could I create input (with permanent update of action.x, action.y for a start) from data received via network? I would like to experiment with hand position detected by YOLOv7, which comes as a stream of UDP packages. I found the examples for receiving data from network, but I somehow miss how I can trigger input events of a gameobject.
Many thanks!