Hello,
I am building my game’s editor inside my game itself. What I now need to do is think up an elegant way to edit self.variables on game objects by mirroring them with (very) basic GUI properties.
So basically if I add a new self.variable to a gameobject, my GUI for the editor should update to show that property in editable format.
I’d likely only need things like vector3, float, bool, perhaps a string… regular stuff.
Wondered if there’s an elegant way to do this that won’t require me coding a new GUI element every time I add a gameobject scoped self variable.