Right now I’m trying to implement projectiles into my game, however the system that I used for everything up to this point now just doesnt work, My method is…
-give the object Collision with a collision object
-use some code from the platformer demo provided so solve potential bypasses
message_id will only ever have one value for a given message and you’re checking if the value is both msg_contact_point_response and hash(“collision_response”) before resolving the collision.