Hi!
I would like to activate the pause when there is an incoming call (on mobile). Is this possible somehow? Or, perhaps is the game “minimized” by an incoming call and I have to listen to this event?
Many many thanks!
Hi!
I would like to activate the pause when there is an incoming call (on mobile). Is this possible somehow? Or, perhaps is the game “minimized” by an incoming call and I have to listen to this event?
Many many thanks!
Yes, I think you will get a window.WINDOW_EVENT_FOCUS_LOST when this happens.
Thanks! I will try it!
It works (on my mac)!
But I don’t understand how to remove the callback. I have window.set_listener(window_callback) in a script attached to a collection. In the final function of the script I have tried
window.set_listener(function() end)
but I get the error:
Could not run Window callback because the instance has been deleted.
when I minimize the window after the deletion of the collection containing the script.
So I have to use window.set_listener in a script that is always active?
My apologize if there is something basic I am missing here…
You should probably keep such a script in your main bootstrap collection that is always loaded and then use it to broadcast messages to the parts of your game which would care.
Yes! Thank you, this is what I was thinking… The point is that I need to listen to those events only in the “play phase”. I will do as you suggested.
If you use https://github.com/britzl/ludobits/blob/master/ludobits/m/broadcast.lua then you can register / unregister as needed. I like this pattern in general for these kinds of general communication needs.
Indeed! I was not aware of it and I have coded something very similar on my own. I was already using it for window resize, so now I will manage also focus_lost.
Thank you so much for your advice! Your help is always great!
Can’t you send null as listener function?
No, it seems that you cannot. It complains that it wants a function and not nil.
This is an excellent first issue for someone wanting to make a contribution!