In Transit (a retro homage to paperboy optimized for mobile)

DEVLOG #013: Slllllllooooooooowwwwwww mmmmmoooooooooooowwwwwwwww

UPDATE
Another fun week of development and learning in the books. I can happily report that I have most of an unpolished game at this point. I can go from intro → main menu → options → game → game over. Bringing it around full circle is going to require some doing! Really looking forward to completing the loop. A couple Devlogs ago I teased a brand new feature for this version of my game. I am very happy to announce that it is working like a fucking charm. In Transit now has …drum roll… BULLET TIME. After messing around with Collection Proxies I was able to implement without too much trouble. I really think casual players will enjoy this feature. It really adds to the forgiveness factor.

NEXT
Time to tie it all up. I figure I got to create some new global variables and reset others to bring the finished game session from a Game Over state to the Main Menu. I am also trying to think ahead as far as where I will be squeezing in some ads.

FINAL THOUGHTS
Plan ahead with your controllers and gui. I spent a lot of time this week tangled in some spaghetti code only to realize that the Message Passing feature of Defold is probably the way to go. Its a very wonderful feature that saves a lot of headache. I will take all these lessons into my second game, for sure.

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