DEVLOG #006: Read it again again
UPDATE
I thought I would be working on the GAME OVER and MAIN MENU portion of my game this week, but I decided to take a detour into Render-town for lighting and “outline” effects. And holy shit, it’s heavy. I’ve read all the docs and got stuck half way through the tut (Grading shader tutorial) because my $200 Asus jamming Ubuntu 20.04 has not wanted to download Blender for two days. I am happy to report that despite not having the results, I kept reading (over and over) and do feel like I am getting my head around the abstract concept of the render target stuff. The code on the other hand is quite a bit. Honest question: Is there any way to complete this tut without Blender? Asking for a dope ass solodev…
NEXT
I am gonna have to keep chipping away at this render stuff. Its a deep dive, stiff and at times demonizing but I know if I am to move forward with my game with how I see it in my head, I gotta get that shit down down.
FINAL THOUGHTS
I am gonna have to keep chipping away at this render stuff. Its a deep dive, stiff and at times demonizing but I know if I am to move forw- just kidding. My final thoughts are simply this: You will have to read shit more than once. More than a few times more often than not. You will get it, lose it and get it again. That’s the dev life. Learn to enjoy the process and best of luck.