DEVLOG #001: Hello World!
I really need to slim down that tag line! hahaha!
So it turns out I built a version of this game on Gdevelop a lil while ago and wanted to port it to Defold. (you can check it out here! In Transit)
I’ve been busting *** for a couple of weeks now and decided I want to also start a devlog to document the process, so here we are. After googling “where should i host my devlog” a couple of times, I figured this would be the best place! Not just are all my Defolders already here, but I would love to contribute towards raising the profile of this wonderful engine.
Ok, enough of that haha, lets get to the game so far…
UPDATE
I’m still sorting out video, but for now take my word for it. I managed to follow the Implementing Parallax tutorial on youtube ( Parallax )
I modified the code slightly, instead of using 3 sprites the exact width of the screen, I use 2 that are double the size of the screen. It works just as well (as far as I can tell!). I don’t know if its gonna help performance tho, but the challenge was fun.
NEXT
I need to make a bunch of factories to throw parcels, spawn houses to deliver to as well as street lamps and random debris (for atmosphere).
FINAL THOUGHTS
I ain’t gonna lie, I was like two seconds from switching over to Godot for my games. I was stuck af for a minute there and was having a hard time with the lack of tuts on YouTube as well as the documentation. The only thing that kept me from jumping ship was this very forum. A few searches as well as asking a few questions and I was back on track. With that said, my final thought of the night is simply: Ask for help.
-Loroko