Recently I got really inspired by Ron Gilbert releasing the source of Dolores on github (https://github.com/grumpygamer/DeloresDev) and I’ve started playing with a small point and click adventure game myself, working on movement, inventory, cut scenes, walkable areas, triggers, etc.
To help with the workflow I would love to create an editor with a playable version of the game, where I can see what I’m changing and creating on the fly. Most of the data that I need can reside in a json file, but this is where I can’t get my head around how to approach this in Defold.
Where do I store these json data files? How do I structure the game so that it can go into “edit mode”?
This was also of great inspiration: