Hi all.
I work with many fullhd png images(about 100) and often recieve Java Heap Error in Editor. I can extended this heap?
I use 1.2.96
Hi all.
I work with many fullhd png images(about 100) and often recieve Java Heap Error in Editor. I can extended this heap?
I use 1.2.96
I second the second paragraph Often have to restart in order to build.
yes for build, for change atlas, for make game object
The first question gave me a lot of answers when searching in here on āalpha spriteā. (Yes you can)
Thank you I try test with set_constant.
If you search for java heap in the forum you get multiple questions and answers about this! Hereās a good answer: Editor crash: ājava heap spaceā
You can control the alpha channel of a sprite. The sprite material has a tint
constant. This allows you to change the tint (including alpha) using sprite.set_constant("#sprite", "tint.w", 0.5)
or go.set("#sprite", "tint.w", 0.5)
or go.animate("#sprite", "tint.w", go.PLAYBACK_ONCE_FORWARD, 0.5, go.EASING_LINEAR, 1)
.