Hello. I’ve been closely following Defold for a long time now, but there’s a significant feature that has prevented me from transitioning to Defold for quite some time. I wanted to share this with you.
I have been working with Unity for an extended period, and I later switched to Godot. Perhaps one of the most significant shared features between these two game engines is the ability to write third-party tools that can work within the editor and integrate with its built-in tools. In Godot, this capability is almost limitless, and the game development logic is designed to accommodate this. For a better understanding, you can refer to these resources:
For a more advanced example, check out this video:
For instance, to give a simple and common scenario as an example, being able to visually edit the movements of moving enemy objects on the canvas or creating a polygon editor where you can add and edit points on the canvas. These features greatly streamline the workflow and contribute to high-quality project development.
It seems very challenging for me to give up on this feature because I integrate and use third-party libraries with visual editors. Do you have any plans for something like this in the near future?