Imageloader seems to interfere with dynamically loading gui textures

@Mathias_Westerdahl huh, any hint on that error?

static int extension_debug_set_vertical_flip(lua_State *L) {
	if (lua_isboolean(L, 1)) {
		stbi_set_flip_vertically_on_load(lua_toboolean(L, 1));
	}
}
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I’m afraid I don’t.