on the path c:\Users\1\AppData\Local\Defold\
it’s contain {“cid”:“gregrg55-yrtty-45y456-ryrfhfg-rty54y4yr”}
what is it ?
on the path c:\Users\1\AppData\Local\Defold\
it’s contain {“cid”:“gregrg55-yrtty-45y456-ryrfhfg-rty54y4yr”}
what is it ?
The editor generates anonymized usage data (which features of the editor that are used).
Is it possible to disable this transmission somehow? Is it possible to view the content of the transmitted data?
I thing its .ini
The editor source code is available on GitHub. This is the code responsible for sending analytics data;
We use standard Google Analytics tracking of events, errors and screens. Nothing more, nothing less.
Thank you for your constant answers.
You personally make a great contribution to the development of the project. We respect you for this.
And I’ve only been studying defold (
But I really don’t want to be followed, especially by Google
Large corporations kill small (
Maybe you should ask the user about permission to send such data?
For example, yesterday I had an error in the browser and they wrote to me that I can send myself
0 0x13F6425A0 dmCrash::GenerateCallstack D:\a\defold\defold\engine\crash\src\backtrace_win32.cpp:142
1 0x13F9A0188 _seh_filter_exe /tmp/job10993776861019615420/minkernel/crts/ucrt/src/appcrt/misc/exception_filter.cpp:219
2 0x13F9F2B6C `__scrt_common_main_seh'::`1'::filt$0 d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:304
3 0x13F968FB0 __C_specific_handler d:\agent\_work\4\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp:290
4 0x771E9C50 RtlDecodePointer <unknown>:0
5 0x771D85F0 RtlUnwindEx <unknown>:0
6 0x7721124A KiUserExceptionDispatcher <unknown>:0
7 0x13F6340F0 dmProfile::CalculateScopeProfileThread D:\a\defold\defold\engine\dlib\src\dlib\profile.cpp:246
8 0x13F6347B0 dmProfile::CalculateScopeProfile D:\a\defold\defold\engine\dlib\src\dlib\profile.cpp:341
9 0x13F6313D0 dmProfile::Begin D:\a\defold\defold\engine\dlib\src\dlib\profile.cpp:357
10 0x13F69FC90 dmEngine::Step D:\a\defold\defold\engine\engine\src\engine.cpp:1445
11 0x13F69CCE0 dmEngineUpdate D:\a\defold\defold\engine\engine\src\engine.cpp:1983
12 0x13F6A2210 dmEngine::RunLoop D:\a\defold\defold\engine\engine\src\engine_loop.cpp:69
13 0x13F628AF0 engine_main D:\a\defold\defold\engine\engine\src\engine_main.cpp:132
14 0x13F968B64 __scrt_common_main_seh d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288
15 0x770B6520 BaseThreadInitThunk <unknown>:0
16 0x771EC500 RtlUserThreadStart <unknown>:0
I ran html5
and looked at the requests in the inspector. Suddenly the browser froze. There were errors in the console and a message to the _crash file
It seems to me that this happened after the canvas lost focus. I just started clicking on the items of the inspector
We’re currently discussing this and we will probably add an option to opt-out of sending anonymous usage data. Again, I want to stress that we do not send any personal information or information about your project. We only send data about HOW the editor is used.
We will always send editor crash data to a crash analytics service (Sentry). This can then if you chose be linked to additional information in a GitHub ticket (you get an option to add create a ticket when the crash happens).
This kind of crash information is crucial for us and is not something you will be able to opt-out from. Although you can of course prevent the editor from sending such data using a firewall or similar security software if you wish.
This is unrelated to the original issue about analytics right?
Yes. this is just an example of how you can report errors
Thanks for the answers.
In general, everything is sad
I wanted to learn something new, but it turned out, as always, not very good.
Honestly, I don’t know what information you want to get about using the editor?
What else can you do in it besides what it is intended for?
I think these two are crucial for us to be able to gather info about the editor and how to improve it.
We do care a lot about privacy, and all this data is anonymized.
We’re likely to add such an opt-out, or at the very least, an offline option (which has also been requested)
Worth to think about is that If everyone opted out, we would have no info, and a much less stable product.
I just asked a question.
And got answers.
Thank you for them.
Is your analytics built into ready-made bundles?
android, html5, ios
We have no other analytics than from the editor usage.
You mean in the games you make? The analytics I mentioned is only for when you use the Defold Editor. There is no analytics added to your game.
If you want to add analytics yourself it is possible using a number of different services:
Thank you for your reply
I know it))
I organize the statistics myself.
It will be enough to know the number of online users
I need a game that will be just interesting to play myself, and not watch ads or extort money
That’s why i’m here