…I have some questions.
I’m currently developing an FPS with UE4 but I like learning other things at the same time as a mental “active rest”.
And then I found Defold or should I say rediscover because I knew it existed but I discarded it because I thought it still was closed-sourced & had the requirement of using some servers to build and save projects.
Fortunately this is all in the past, therefore I’ve been skimming some tutorials, forum posts and watching a lot of videos about the engine. I like it.
I also like the philosophy of keeping it simple, “small” and focusing on 2D, even if it’s a 3D engine. This bring me to some questions, one of them being:
If I want to combine some 3D elements for some games is it easy to do it or does the engine totally discourage this pratice? If it’s posible, can I do it with the built-in editor or would I need external tools?
When I say 3D I don’t mean Fortnite or Skyrim but something like Death Rally or GTA 1 that had buildings and obstacles made out of ultra lowpoly models.
Another usage of 3D models I want to try is to fake FOV like the game Teleglitch by having very tall black walls.
Apart from that, is there an out-of-the-box way to add normal maps to my sprites or do I need shaders or plugins for that?
Even if any form of 3D is imposible to use I still want to learn, do you have any recomendations? I think tinkering with Lua would be the best starting point for me.