Thanks for the link, but in game project we have more fields than created by the generator and I don’t understand is that a big icon or a small and how to make ldpi
And as far as I can tell the Android OS will scale icons to the correct size and if an icon is missing it will take the nearest one in size and scale it.
I find this really confusing!
I do understand that you somehow wanted to “simplify” things with these Push icons but instead there is nowhere on Android OR Defold documentation to be found what you actually mean with all these fields in the project files.
First of all: Is the 2 sets of dpi’s (Small and Large) different standards due to Android 2.3 vs Android 3.0 ? As it all has kinda been renamed it’s hard to tell. There is no site out there that could explain the fields in game.project. I just don’t like guessing or defaulting to a couple that makes it blurry on some devices and even worse breaks the design rules on some.
Where did they all come from? How are we to interpret them?
We use the NotificationCompat.Builder when creating notifications. Android notifications has support for a small and a large icon, and that is why you find both Push Icon Small *dpi and Push Icon Large *dpi in game.project.
The Push Icon Small and Push Icon Large fields seems to be used for Android OS versions less than 2.3 (which we don’t support anyway). @sven could probably tell us more about this.