Hi guys.
I’ve got a promise that I owe to my 14 year old self that I’ve kind off put for a few decades. I was certain back then that one day I’d make video games. Thanks for providing the tools to do so…
Wow, this has been really really hard (possibly the hardest thing I’ve ever done. Hey, I’ve lived a charmed life thus far…), but it’s also been very very rewarding. Two things became readily apparent when I started out this adventure. 1. I didn’t know how to program 2. I didn’t know how to draw/animate. I can do both of those only a little better now. I’ve still got a ways to go before I’m happy with my overall skill level. The main thing is that I’ve begun.
Anyways, I wanted to make something very simple to start out with, just so I could get a handle on the game development process. I had recently discovered Jason Rohrer, and in the ultimate act of flattery I stole, um, I mean borrowed his idea for a memento mori type game. His is called Passage, where no matter what you do after 5 minutes you die. In many ways this was a throw back to old school games that just kept getting harder and harder until you met your inevitable demise. I’m in good company.
So, I cobbled together the following little snippet as a guiding concept for the game. I made it with java actually, which seemed like a good idea at the time. I started out the year with the goal of completing one game and began by studying Java Head First which was a really good book, but I don’t know if java is a good first programming language. Thank goodness I discovered defold. Lua is a pleasant breeze compared to what I was doing originally.
Well it’s getting late here. So I’ll leave you with this. A game about Icarus who does end up flying too close to the sun, but has the chance to redeem himself in the process TBC…