In my game I have a mother ship… There are top and bottom graphics for it.
The top (parent object) of the ship has a bottom (child object). I set the z position of each. I then set some smaller alien game objects to a different z position inbetween so they can appear to come from inside the mother ship. Doesnt seem to work…
In the parent I set…
local p = go.get_position()
p.z = ALIEN_LAYER + 0.01
go.set_position(p)
In the child I set…
local p = go.get_position()
p.z = ALIEN_LAYER - 0.01
go.set_position(p)
So one layer is above and one below… the alien layer …
Remember that that the position is relative to any parent game object. The world position of a game object is the sum of positions of the object itself and any parent object positions:
ALIEN_LAYER = 10
TOP Z = ALIEN_LAYER + 0.01
|
+- BOTTOM Z = ALIEN_LAYER - 0.01
print(go.get_position("TOP").z) -- 10.01
print(go.get_world_position("TOP").z) -- 10.01
print(go.get_position("BOTTOM").z) -- 9.99
print(go.get_world_position("TOP").z) -- 20
In your case the BOTTOM layer is actually closer to the camera than the TOP, which is probably not what you intended?