So I’ve been working on a metroidvania toolkit. And am about to release the completely free Microvania_toolkit (smaller subset). The issue I’m having is tiled to defold…mainly the instructions I need to explain how to make it all work.
So I got a wild idea, since both Tiled and Defold are open source. I’m thinking about integrating them into a true metroidvania toolkit. Of course this will expand the time it takes for me to release it But it may be worth it.
Metroidvanias are one of the most popular genres created today. Making it easier I think would be a good thing. Or maybe it’s already easy enough. THe way I have it now is that in Tiled you create the maps (tiled and images)…also use templates to put in interactions (like destructible wall, one-way platforms, jump pads, ladders, shops, teleporters, etc…) I have it all working too, but trying to get it to work properly on a fresh machine is causing me issues. If integrated tiled with defold…it should be easier. should. I might be biting off more than I can chew though.
thoughts?
btw: I hate releasing stuff that isn’t great so it’s a problem for me. If I don’t find it amazing I don’t want to release it. And that’s why I’m looking at new ways to do my metroidvania toolkit.
I think what you are talking about is a missing Defold level editor tool, but it would be a huge work to do it.
I have seen your first video presentation of your toolkit, on Youtube defold channel I guess, but didnt see the actual result of your toolkit.
It seems you are growing the perimeter of feature at each post…and seems to me you will never release anything if you go that road…and if you do you’ll have a bad surprise because you’ve built a monster tool but nobody used it till release but you..
So I guess you should release it right now, explain people how to use tile and your tool, and get some feedback on it now.
Then think about improvements, if users really need them.
Regarding Defold level editor, I am awaiting new editor extension feature to build a full UI via lua API, then I would build an tile+LDTK like editor into the Defold editor.
YOu are correct. but due to this insight I found a better way to use Tiled and export to defold. I think I may be releasing a beta for my microvania toolkit soon or at the very least a tiled to defold toolkit.
The metroidvania toolkit which is the end goal is still a bit away. Mainly due to how to handle boss and enemy AI. The goal is to make nearly everything in tiled so I think you can see where the issue is.
Oh and one of my specialties is making stuff easy to implement and use. Right now I could release it all but it’s not easy to understand and use. So until I make it pretty simple to use, I won’t release it. It’s just my nature. Maybe my standards are too high as a developer but I don’t like releasing shit people can’t understand unless you’re a full blown developer.