Just started the tutorial project, got the project opened and already used the atlas editor and the next step was to import the getting-started-assets.
I downloaded them, and I can open each image locally, so I know they exist. When I copy them in a file browser and try to paste them into my project, I get errors that the 'resource [whatever] not found on filesystem, which is weird because they definitely do exist.
I looked at the Properties tab, and the file exists on cr.defold.se:9998, no telling what that is, but that’s obviously why it can’t find my file.
So how do I get my files into my project, and is there a way to decouple the experience from defold.se and just operate locally?
Thanks in advance for help, I’m new to defold but I’m excited about all the cool stuff going on with the platform lately, so I want to get my hands dirty and make some things.
EDIT: In case it matters, I’m on 64bit linux, using whatever the Downloads page has for the old editor, not the Defold 2 preview.