In my case only problem was with HTML5 build (and in the past I also had only problems with HTML5 builds and it was almost all the time the problem with some shader)
For future reference, @Dragosha on Discord pointed out how to read those logs (which I’m ashamed, I couldn’t notice, even after reading it a hundred times…)
I was focusing to much on the message itself, while below was another warning, that because of this error, the resource couldn’t be created and that’s vital!
If you ask me, such conversion in shaders (dividing floats by ints, or vec2 by ints) could have been detected in development, if it’s vital for one of the platforms. But learned about this and advised by Igor I will be testing shaders with HTML5 builds more often.
P.S.
Other than this, there are problems with HTML5 when you use Lua multiple line comments --[[ ]] and somewhere you nest it. It is allowed in Editor, everywhere, but HTML5. But the message, than is pretty straight-forward.