HTML5 Mobile Blackscreen

Having some trouble with html5 on mobile. I know there is a texture limit. I have 4 atlases: 1024 x 1024, 1024 x 512, 1024 x 512, and 512 x 512. Isn’t this ok for html5 mobile? These are the errors.

I setup this profiler

I feel like this error is caused by something that doesn’t work in mobile but ok in web. I’ll try removing blocks of code to isolate.

That should be ok for sure.

Can you please isolate this down to a minimal project that you can share here?

Could it have something to do with automatically generated atlases, like for a HUGE font?