I don’t mean creating an entirely new atlas, but changing a sprite object to have a different atlas which was pre-made
currently I’m making a fighting game, where each character is designed on a single collection, with unique elements being brought in using require statements. The animation names are directly tied to the states from the state machine, which the state machine in question being imported from said character specific code.
This way the majority of code can stay symmetrical with two entities running of the same code for fairness. The only issue I have is swapping the atlas.