In my game, each room is an collection, with the player as a sub-collection object, when a loading transition is hit, the screen loads the new collection, this functions fine, the issue is that a room has multiple entry points, depending on which object was used to enter the room the player needs to be Infront of a different entrance, I thought of teleporting the player while the screen was still loading but I ran into an issue where I need to then send a message between an object and the player, of which are in different collections loading in at different times.
I tried using timer.delay, but the timer seems to stop when the object is unloaded
is there anyway to send message between these two objects?
Why not store this information in a lua module instead? On exit store which transition point was used, and on load access this to check which entry point to use.
I tried this today and the issue is that I need it on a time because the transition isn’t immedate, using timer.delay still seems to stop when the collection is deloaded, even when the lua script is ouside of the game accested with require
I might be misunderstanding your scenario description, but my guess is that if you have a persistent controller collection to drive the game then it all should fall into place.
I fixed the issue, what I did that ended up working is using a variable in the loader collection being returned by the players init which then updates the position