In my game, each room is an collection, with the player as a sub-collection object, when a loading transition is hit, the screen loads the new collection, this functions fine, the issue is that a room has multiple entry points, depending on which object was used to enter the room the player needs to be Infront of a different entrance, I thought of teleporting the player while the screen was still loading but I ran into an issue where I need to then send a message between an object and the player, of which are in different collections loading in at different times.
I tried using timer.delay, but the timer seems to stop when the object is unloaded
is there anyway to send message between these two objects?