How to use skins in Defold/Dragon Bones

I’ve been using Dragon Bones to create animations for a clothing system in my game. I have the base unit created and working, then I ran into problems with actually creating the clothing. The system I have designed is heavily reliant on the skin swapping functions in spine. However, I cannot figure out how to use the skins features.

Is there anyway I can create skins through Defold such as making additional atlas’ or spine models? Or is there a way I can create skins within Dragon Bones?

I know there is a way to use skins in the Spine tool, but I am trying to avoid paying $70.00 for a tool.

Any help would be fantastic!

The only way you can change the skin of a Spine model (whole or parts) is through the use of the official Spine skin functionality. I’m not sure if Dragonbones has anything equivalent. You can change skin through the Skin property in the editor or through the spine.set_skin() function.