I’ve been using Dragon Bones to create animations for a clothing system in my game. I have the base unit created and working, then I ran into problems with actually creating the clothing. The system I have designed is heavily reliant on the skin swapping functions in spine. However, I cannot figure out how to use the skins features.
Is there anyway I can create skins through Defold such as making additional atlas’ or spine models? Or is there a way I can create skins within Dragon Bones?
I know there is a way to use skins in the Spine tool, but I am trying to avoid paying $70.00 for a tool.
Any help would be fantastic!