How to use runtime_generation fonts in Defold 1.12 beta?

Hi,

I’m testing runtime_generation fonts in Defold 1.12 beta and I’m confused about the initial setup.

  1. How do I create a .fontc (Font Collection)?
    In the Editor I only see New → Font, there is no “Font Collection” option.
    Does New → Font create a .fontc in 1.12 beta? How can I confirm it?

  2. How should the App Manifest be created?

1 Like

Hi!

  1. The “font” (.fontc) is now considered a font collection in the 1.12.0 beta.

  2. Create an appmanifest by right clicking in the project assets pane to the left. Also assign the app manifest in game project settings (“Native Extension” → “App Manifest”)